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Posters and Demos Accepted
Session 1 (Day 1)
| |
Title |
Authors |
| 1 |
Mobile Phone Gaming (A
Follow-up Survey of the Mobile Phone Gaming Sector and its Users) |
Tobias Fritsch, Hartmut
Ritter, Jochen Schiller |
| 2 |
Designing a Story
Database for Use in Automatic Story Generation |
Katri Oinonen, Mariët
Theune, Anton Nijholt, and Jasper Uijlings |
| 3 |
An Efficient Algorithm
for Rendering Large Bodies of Water |
Ho-Min Lee, Christian
Anthony L. Go, Won-Hyung Lee |
| 4 |
Forbidden City Explorer:
A Guide System that Gives Priority to Shared Images and Chats |
Jun Munemori, Thai Minh
Tri, and Junko Itou
|
| 5 |
Reinforcement Learning
of Intelligent Characters in Fighting Action Games |
Byeong Heon Cho, Sung
Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh |
| 6 |
Capturing Entertainment
through Heart Rate Dynamics in the Playware Playground |
Georgios N. Yannakakis,
John Hallam and Henrik Hautop Lund |
| 7 |
Design Strategies for
Enhancing Experience-Based Activities |
Lena Pareto and Ulrika
Lundh Snis |
| 8 |
Imitating the Behavior
of Human Players in Action Games |
Atsushi Nakano, Akihito
Tanaka, Junichi Hoshino |
| 9 |
Electronic treasure
hunt: Real-time cooperation type game that uses location information |
Jun Munemori, Shunsuke
Miyai , and Junko Itou |
| 10 |
Design of Positive
Biofeedback Using a Robot’s Behaviors as Motion Media |
Nagisa Munekata, Naofumi
Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara and Hitoshi Matsubara |
| 11 |
Social Landscapes:
Visual Interface to Improve Awareness in Human Relationships on
Social Networking Sites |
Yuya Nomata, Junichi
Hoshino |
| 12 |
Bare Hand Interface for
Interaction in the Video see-through HMD based Wearable AR
Environment |
Taejin Ha and Woontack
Woo |
| 13 |
Studying user experience
with digital audio players |
Sascha Mahlke |
| 14 |
The Development of a
Collaborative Virtual Heritage Edutainment System with Tangible
Interfaces |
Hyung-Sang Cho, Binara
Lee, Sora Lee, Youngjae Kim, Yongjoo Cho,
Seung-Mook Kang, Soyon Park, Kyoung Shin Park and Minsoo Hahn |
| 15 |
Communication Supports
for Building World Wide Internet Game Communities |
Jonghun Park, Seung-Kyun
Han, Mi Kyoung Won, and Young-Chae Na |
| 16 |
Hardcore Gamers and
Casual Gamers Playing Online Together |
Anne-Gwenn Bosser and
Ryohei Nakatsu |
| 17 |
High-Precision Hand
Interface |
Yongwan Kim, Yongseok
Jang, Wookho Son, and Kyeonghwan Kim |
| 18 |
Real-time Animation of
Large Crowds |
In-Gu Kang and Jung Hyun
Ha |
| 19 |
Vision-Based Bare-Hand
Gesture Interface for Interactive Augmented Reality Applications |
Jong-Hyun Yoon,
Jong-Seung Park, and Mee Young Sung |
| 20 |
PHI: Physics Application
Programming Interface |
Bing Tang, Zhigeng Pan,
ZuoYan Lin, Le Zheng |
| 21 |
A Vision-based
Non-contact Interactive Advertisement with a Display Wall |
Tetsuo Fukasawa, Kentaro
Fukuchi, and Hideki Kokie |
| 22 |
Real-time Monitoring System for TV Commercials Using Video
Features (*) |
Sung Hwan Lee, Won Young Yoo, Young-Suk Yoon |
| 23 |
"SplashGame": a
ludo-educative application based on Genre and Verbal Interactions
concepts |
Marion Latapy, Philippe
Lopistéguy, Pantxika Dagorret |
| 24 |
Cognitive learning perspectives on the impact of violent videogames on Greek adolescents |
Sofia Mysirlaki, Fotini Paraskeva, Nikitas M. Sgouros |
Session 2 (Day 2)
| 1 |
Design Implications of
Social Interaction in Online Games |
Kuan-Ta Chen and
Chin-Laung Lei |
| 2 |
Shadow Texture Atlas |
Kyoung-su Oh, Tae-gyu
Ryu |
| 3 |
A Chording Glove for
Games: Development of a Wearable Game Device |
Seongil Lee, Jong Gon
Kim, and Byung Geun Kim |
| 4 |
VIRSTORY: a
Collaborative Virtual Storytelling |
Atman Kendira, Laurence
Perron |
| 5 |
Clustering of Online
Game Users Based on Their Trails using Self-Organizing Map |
Ruck Thawonmas,
Masayoshi Kurashige, Keita Iizuka, and Mehmed Kantardzic |
| 6 |
Advice from a
Caterpillar: an Application for Cultural Computing about the Self
(*) |
Tijn Kooijmans, Matthias
Rauterberg |
| 7 |
Affective Diary –
designing for bodily
expressiveness and self-reflection
(*) |
Madlene Lindström,Anna
Ståhl, Kristina Höök, Petra Sundström, Jarmo Laakosathi Roberto
Bresin, Alex Taylor, Marco Combetto |
| 8 |
TEMPEST: A Text Input
System for Musical Performers |
Yoshinari Takegawa,
Tsutomo Terada, and Shojiro Nishio |
| 9 |
A Study on Marker
Detection Scheme Resistant to Illumination Change
(*) |
Seung Wook Lee, Yong Hun
Kim, Hee-Jeon Suh |
| 10 |
A Study on Cartoon
Animation method using Character Animation and Mesh Deformation
for Production of Animation and Game (*) |
Ji-Hyung Lee, Bon-Ki
Koo, Jung-Ju Choi, Chi-Jung Hwang |
| 11 |
Coherence Stylized
Polygon Hatching Line
(*) |
Kim, BoYoun, Kim, Sung
Ye, Kim, Hee Jeong, Koo, Bon Ki |
| 12 |
Double Dribble: Mixed
Reality Game Design for Sports Informatics
(*) |
Shaowen Bardzell,
Jeffrey Bardzell, and William Ryan |
| 13 |
‘Getting it up’ with
mobile virtual graffiti
(*) |
Paul Coulton, Omer
Rashid, and Phil Garner |
| 14 |
Integration Framework of
DRM System and Fingerprinting System
(*) |
Jun-seok Lee, Yong-hun
Kim |
| 15 |
Mobslinger: Creating
Urban Outlaws (*) |
Paul Coulton, Helen
Clemson, and Reuben Edwards |
| 16 |
Mixed Model LOD for
Effective Representation (*) |
Junae Kim, Bumryul Lee |
| 17 |
Relationship of
Impression Factors and Likeability of Music Video
(*) |
Maiko KAMATA, Makoto
ARISAWA |
| 18 |
The Templar
(*) |
Mário Silva, Marisa
Brites, António Manso, Luís Oliveira, Telmo Silva |
(*) Late Deadline Contributions (works in
progress, breakthrough results)

last updated 07 Semptember 2006 |
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