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Posters and Demos Accepted

Session 1 (Day 1)

  Title Authors
1 Mobile Phone Gaming (A Follow-up Survey of the Mobile Phone Gaming Sector and its Users) Tobias Fritsch, Hartmut Ritter, Jochen Schiller
2 Designing a Story Database for Use in Automatic Story Generation Katri Oinonen, Mariët Theune, Anton Nijholt, and Jasper Uijlings
3 An Efficient Algorithm for Rendering Large Bodies of Water Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee
4 Forbidden City Explorer: A Guide System that Gives Priority to Shared Images and Chats Jun Munemori, Thai Minh Tri, and Junko Itou
 
5 Reinforcement Learning of Intelligent Characters in Fighting Action Games Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong,     Ha Ryoung Oh
6 Capturing Entertainment through Heart Rate Dynamics in the Playware Playground Georgios N. Yannakakis, John Hallam     and Henrik Hautop Lund
7 Design Strategies for Enhancing Experience-Based Activities Lena Pareto and Ulrika Lundh Snis
8 Imitating the Behavior of Human Players in Action Games Atsushi Nakano, Akihito Tanaka, Junichi Hoshino
9 Electronic treasure hunt: Real-time cooperation type game that uses location information Jun Munemori, Shunsuke Miyai , and Junko Itou
10 Design of Positive Biofeedback Using a Robot’s Behaviors as Motion Media Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara    and Hitoshi Matsubara
11 Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites Yuya Nomata, Junichi Hoshino
12 Bare Hand Interface for Interaction in the Video see-through HMD based Wearable AR Environment  Taejin Ha and Woontack Woo
13 Studying user experience with digital audio players Sascha Mahlke
14 The Development of a Collaborative Virtual Heritage Edutainment System with  Tangible Interfaces Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho,
Seung-Mook Kang, Soyon Park, Kyoung Shin Park and Minsoo Hahn
15 Communication Supports for Building World Wide Internet Game Communities Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, and Young-Chae Na
16 Hardcore Gamers and Casual Gamers Playing Online Together Anne-Gwenn Bosser and Ryohei Nakatsu
17 High-Precision Hand Interface Yongwan Kim, Yongseok Jang, Wookho Son, and Kyeonghwan Kim
18 Real-time Animation of Large Crowds In-Gu Kang and Jung Hyun Ha
19 Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications Jong-Hyun Yoon, Jong-Seung Park,        and Mee Young Sung
20 PHI: Physics Application Programming Interface Bing Tang, Zhigeng Pan, ZuoYan Lin,        Le Zheng
21 A Vision-based Non-contact Interactive Advertisement with a Display Wall Tetsuo Fukasawa, Kentaro Fukuchi,       and Hideki Kokie
22 Real-time Monitoring System for TV Commercials Using Video Features (*)              Sung Hwan Lee, Won Young Yoo,      Young-Suk Yoon
23 "SplashGame": a ludo-educative application based on Genre and Verbal Interactions concepts               Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret
24 Cognitive learning perspectives on the impact of violent videogames on Greek adolescents Sofia Mysirlaki,  Fotini Paraskeva,  Nikitas M. Sgouros

 

Session 2 (Day 2)

1 Design Implications of Social Interaction in Online Games Kuan-Ta Chen and Chin-Laung Lei
2 Shadow Texture Atlas Kyoung-su Oh, Tae-gyu Ryu
3 A Chording Glove for Games: Development of a Wearable Game Device Seongil Lee, Jong Gon Kim, and Byung Geun Kim
4 VIRSTORY: a Collaborative Virtual Storytelling Atman Kendira, Laurence Perron
5 Clustering of Online Game Users Based on Their Trails using Self-Organizing Map Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, and Mehmed Kantardzic
6 Advice from a Caterpillar: an Application for Cultural Computing about the Self (*) Tijn Kooijmans, Matthias Rauterberg
7 Affective Diary – designing for bodily
expressiveness and self-reflection (*)
Madlene Lindström,Anna Ståhl, Kristina Höök, Petra Sundström, Jarmo Laakosathi Roberto Bresin, Alex Taylor, Marco Combetto
8 TEMPEST: A Text Input System for Musical Performers Yoshinari Takegawa, Tsutomo Terada,     and Shojiro Nishio
9 A Study on Marker Detection Scheme Resistant to Illumination Change (*) Seung Wook Lee, Yong Hun Kim, Hee-Jeon Suh
10 A Study on Cartoon Animation method using Character Animation and Mesh Deformation
for Production of Animation and Game (*)
Ji-Hyung Lee, Bon-Ki Koo, Jung-Ju Choi, Chi-Jung Hwang
11 Coherence Stylized Polygon Hatching Line (*) Kim, BoYoun, Kim, Sung Ye, Kim, Hee Jeong, Koo, Bon Ki
12 Double Dribble: Mixed Reality Game Design for Sports Informatics (*) Shaowen Bardzell, Jeffrey Bardzell, and William Ryan
13 ‘Getting it up’ with mobile virtual graffiti (*) Paul Coulton, Omer Rashid, and Phil Garner
14 Integration Framework of DRM System and Fingerprinting System (*) Jun-seok Lee, Yong-hun Kim
15 Mobslinger: Creating Urban Outlaws (*) Paul Coulton, Helen Clemson, and Reuben Edwards
16 Mixed Model LOD for Effective Representation (*) Junae Kim, Bumryul Lee
17 Relationship of Impression Factors and Likeability of Music Video (*) Maiko KAMATA, Makoto ARISAWA
18 The Templar (*) Mário Silva, Marisa Brites, António Manso, Luís Oliveira, Telmo Silva

(*) Late Deadline Contributions (works in progress, breakthrough results)

 

 

last updated 07 Semptember 2006